LooperBank : Sound looper bank with independant pitch and amplitude random¶
Description¶
Huge oscillator bank (up to 500 players) looping a soundfile stored in a waveform table. The frequencies and amplitudes can be modulated by two random generators with interpolation (each partial have a different set of randoms).
Sliders¶
- Transposition :
Transposition of the base frequency of the process, given by the sound length.
- Frequency Spread :
Coefficient of expansion used to compute partial frequencies. If 0, all partials will be at the base frequency. A value of 1 will generate integer harmonics, a value of 2 will skip even harmonics and non-integer values will generate different series of inharmonic frequencies.
- Amplitude Slope :
Specifies the multiplier in the series of amplitude coefficients.
- Boost / Cut :
Controls the overall amplitude.
- Freq Rand Speed :
Frequency, in cycle per second, of the frequency modulations.
- Freq Rand Gain :
Maximum frequency deviation (positive and negative) in portion of the partial frequency. A value of 1 means that the frequency can drift from 0 Hz to twice the partial frequency. A value of 0 deactivates the frequency deviations.
- Amp Rand Speed :
Frequency, in cycle per second, of the amplitude modulations.
- Amp Rand Gain :
Amount of amplitude deviation. 0 deactivates the amplitude modulations and 1 gives full amplitude modulations.
- Voices Per Channel :
Number of loopers created for each output channel. Changes will be effective on next start.
Graph Only¶
- Overall Amplitude :
The amplitude curve applied on the total duration of the performance
Popups & Toggles¶
- Partials Freq Jitter :
If active, a small jitter is added to the frequency of each partial. For a large number of oscillators and a very small Frequency Spread, the periodicity between partial frequencies can cause very strange artefact. Adding a jitter breaks the periodicity.